Sid Meier’s Civilization VI Free Download PC Game Multiplayer Full Repack Direct Download Links Compressed Sid Meier’s Civilization 6 Free Download Android.
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I have 2400+ hrs in this game. I have been playing versions Civilization since 1996. The problem isn’t the game, it’s the publisher. 2K placed a launcher on top of the Steam launcher, so you are forced to sign up to data mining activities. Up till the 2K launcher was in place the game was stable and I never had any issue with mods. Now the game consistently CTD and when it does load, will not load a saved game. 2K ask that players uninstall the game, clean all the related files from their pc and reinstall. Thanks.
Proof that you don’t care and the uninstall exe isn’t optimised to clean the registry and hd properly. All so 2K can data mine you. This is just unacceptable and anti-consumer. Thus I can not recommend the game. Don’t be fooled people, they don’t care despite their marketing and have already moved onto the next big game to make money from.To Sid Mier and Firaxis. Your names are being dragged through the dirt. Is this what you wanted? Well, I’ve been trying to love this game for 642 hours now (as opposed to 3532 hours wasted/enjoyed in Civ V). Some observations about this game as it stands alone, now that the adjustment period from Civ V is out of the way:
AI’s military tactics are still extremely weak. It does not assemble its units for advantage, attack when it has the advantage, or defend its cities effectively. You’d think a fundamental goal for any game like this would be to have fronts naturally develop, as in a real-life war. Nope. Scattered, random skirmishes that the AI always loses. You can run the map with 1-2 infantry or cavalry units, plus 1 artillery.
Diplomacy mechanics bring nothing to the game. If you so much as defend yourself or retaliate against an aggressor, as one does in war, you’re branded a warmonger. Were the Allies warmongers in WWII for conquering Germany? Leaders relentlessly spam you with their disapproval, consuming ridiculous numbers of UI-animation seconds before you can esc/cancel with each one. Despite claims that leaders approve of certain things, it seems to be an either/or, all-or nothing, hair-trigger mechanism.
A leader will love you one turn and denounce you the next, because they expected you to have one more military unit that turn or something. There is no nuance, spectrum, or “scoring” to this system, as far as I can tell, contrary to the claim that there are several levels between “friendly” and “denounced.” It’s a waste of effort to try to get along with everyone while trying to win a science or cultural victory. Just let them inevitably declare war and fight them off.
Sid Meier’s Civilization VI Pc Game pre-installed:
Firaxis has figured out how to make leader interactions annoy you further and waste even more of your time. Clearly, you want to be spammed with an inconsequential 30-second message for “good job” “or “I hate you” several times each turn – often interrupting your next click – and wait an additional several seconds for it to respond to multiple Esc presses. The AI engine is SLOW. I’ve played on an i7-5930k and an i7-6850k, and on both, it takes up to a minute to process AI turns in late game. I think most hours spent playing this game are for the “please wait” stage. The lack of automated builders brings more tedium to the game than it does craftsmanship.
The game in general just feels slow and tedious. This is in no small part due to terrain penalties and weak road bonuses for unit movement. (And the fact you essentially can’t deliberately construct roads; military engineer roads are too expensive.) Even in the middle ages, no, it didn’t take 20 years for a unit to cross a civilization. It takes a lot of the oomph and fun out of army mobilization when it’s far more practical to move single powerful units against the weak AI than to assemble melee and archer units into a tactically appropriate formation. There’s simply no reason to bother with a combined arms / blitzkrieg approach in this game.
I like the districts mechanic in principle, but it’s not flexible enough. Districts should be removable at a cost, or at the VERY least, there should be more information displayed in early game about the future optimal options for each tile. It’s really not fun to try to wing it and guess where it will be best to place an industrial, commercial, or theater district in the future, before you can select those districts to see the adjacency bonuses. (Or for placing future wonders, each of which have strict, arbitrary requirements.) At the very least, there should be some sort of filter (a lens?) to display all adjacency bonuses on a tile.
Personally, I think the air unit mechanics in this game feel awkward and unnatural. Why not just emulate real life instead? Carriers in real life can project power farther and to more places at once than allowed by the 2 short-range aircraft, as can air bases. Jet fighters intercept attacks, like in Civ V. They don’t sit there and take it. No cruise missiles or ballistic conventional weapons in this game? They do exist in real life. Air units are too weak for the time they take to acquire. Minor note: you’d also think cheap surveillance or attack drones would be making an appearance by now.
Sid Meier’s Civilization VI Free Download Features:
- Outstanding Strategic Campaigns
- Thrilling Storyline
- Revamped Maps
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1 :: Operating System :: Windows 7/8.1/10 (Tested On 64bit versions only)
2 :: Processor: Intel Core i3/AMD or better
3 :: Ram :: 4 GB RAM
4 :: DirectX: Version 11
5 :: Graphics:: NVIDIA GeForce GT 770/AMD Radeon HD 5570
6 :: Space Storage:: 12 GB space
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