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About Spooky Simulator:
Full content listing (that they posted elsewhere) as below to expand on the Frontier description:
Hoax – a free spinning haunted house ride, it can fit in the smallest spaces with its tight track that twists and turns to thrill your guests
Huntsman – Planet Coaster’s first ever motion platform ride. This ride is uniquely designed by the way it rotates on an axis. Wow your guests with this fitting ride for the spooky theme set
The Huntman’s yaw, pitch and roll can be controlled as it goes around the track in the track Utility Settings panel
Spooky Witch Hat – for avatars and can be sold in the Hats Fantastic shop
Spooky Skull Hat – for avatars and can be sold in the Hats Fantastic shop
King Ghoster – the ghoulish new Spooky entertainer
227 scenery items – including 46 animated items, 18 special effects, 31 scenery items with billboard functions and 2 path extras
124 building pieces
A host of new audio – including 7 music tracks, 18 sound ambiences and more than 70 sound effects
The Jailer’s Den – Hoax Track Ride blueprint
The Witch’s Haunt – Huntsman Track Ride blueprint
Price is reasonable for what is offered especially with the free updates that are available in conjunction with these content DLCs.
The content is not bad, but not worth 11$. The included objects are okay, but they’ve failed to integrate it into the game in any way. It isn’t part of the research system and there are no scenarios for it. If you only play sandbox, then that won’t bother you, but for everyone else this will mesh poorly with the rest of the game.
So, after the last big update, I figured I’d give this a second chance. I’ve been working on trying to create my own scenario that only uses content from this DLC. And the more time I spend with it, the more I see just how lazily it was slapped onto the game.
I said before that the DLC is not integrated into the research system, which was something I thought I could fix on my own when the scenario editor was released. But, no, it turns out that not only did they not include it in the research system, it isn’t even implemented as a theme, which means there’s no way to control whether/when the player has access to the content. An additional minor concern is that the part filter for the scenery and building components is not under themes, but under “content packs” which, again it’s not a huge concern, does show that they weren’t trying to integrate it with the game.
One other problem is that some of the content *is* tied to other themes. For example, because there is no “spooky” theme, it’s impossible to allow the player to hire a “King Ghoster” entertainer, without also allowing “King Coaster” and all of the Planet Coaster themed items.
Aside from all that, I do have one gameplay concern with the DLC. The cost of most of the scenery parts is so low that it takes a billion of them to raise the queue rating or track scenery rating of a ride.
Short version: The content is still badly integrated with the game, and this becomes even more apparent if you try to use the new scenario editor. I have to say it’s really a shame that they put all of the hard work into this, and made some really interesting parts and rides, but then couldn’t be bothered to actually make it part of the game. (I’d also like to point out that the store description says this is a theme. It isn’t. I know that seems minor, but it’s significant from a gameplay perspective.)
How to run Spooky Simulator roblox script / Exploit /Code / Hack and cheat
- Download The Exploit (How To Download Guide)
- Make Sure You Don’t Download Any Advertisements
- Run The Script Via Your Favorite Executor App (Zeus, Delta, Furk Ultra etc)
- Enjoy 🙂